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Home » Archives » March 2010

The Origins in 4Story

March 29, 2010

Here is about Origins in 4Story , there is a metric ton of character customization, both in creating your character(4Story Gold) and in customizing it’s abilities. The Origins bit is interesting but kind of annoying too. Basically, there are six different back stories to pick from and the one you pick will shape how people react to you. The annoying bit is that the back stories are limited by race and class, so you really only have one or two for each combination. Also, the first hour or so of the game is completely different for each of the six, so you have to have six different characters if want to see them all.


Combat actually reminds you a little of FFXI but with a faster pace, and a lot more complexity. You can choose your target and auto attack or choose to use an ability or spell. Spells cost Mana to cast and Abilities cost Stamina to use. There is a base cost and several variables, such as the armor you’re wearing and the other spells and abilities you have going, that effect the final cost. Mobs are fairly weak, but there tend to several attacking you at once so it balances out.


You can either choose to attack on the fly and let your party take care of itself, or you can pause the game and micro manage everyone’s actions. Health and Stamina or Mana recharge over time, slower in combat and faster when walking around. You can also use various healing potions and such as well as cast healing magic if you have a mage in your party. At higher levels combat looks like it can get extremely complex, but in the early levels you don’t have much to play around with.

Posted by zjl002 at 10:03 am | permalink | Add comment

Refining Armor and Weapon in 4Story

March 25, 2010

It is best to use other armor to refine your armor with if the same concept goes for armor. Obviously the Item(4Story Luna) Options can only be transfered from armor to armor. Using weapons to refine armor will only increase the durability.


They are defensive pieces of equipment while sold by the weapon merchants, shields(magic and physical) can hold armor Item Options, rather than weapon Item Options. So of course Magic Shields and Physical Shields should be considered armor and refined as such.


You don’t have to refine with the exact same item in 4Story, but with Item Option transfers, you will only be able to transfer Item Options that are applicable to that type of weapon. Being even more specific, using ranged weapons to refine ranged weapons, and magic weapons to refine magic weapons. So obviously other similar weapons will hold Item Options that you can use.


When refining weapons, it is best to use other weapons to refine them with. You can actually refine weapons with armor, and armor with weapons. But of course the only thing that you will gain, would be increased durability on the item.

Posted by zjl002 at 9:25 am | permalink | Add comment

The Survival Skill Tree of 4Story(part one)

March 20, 2010

Lapiris’ Touch can give you a 50-70 percent chance which depends on the level(4Story Gold) of the skill to re-initialize all your skills so you can re-use them as soon as their effect wears off. So it is a good skill in all the surival skill tree.


When you start as an archer thus making the Survival skill tree already opened up in whatever direction you wanna start out with, Eagle eye and Shadow of soul will be given to you already. By the way Shadow of Soul is not given to you to start with Sharp Arrowhead and Eagle Eye is given, but Shadow of Soul fixes at one point and must be fixed before it opens up the tree.


Lapiris’ Arbitration which can makes monsters not target you for a little bit which gives you a chance to cast Move Like the Wind and get out of their before those monsters rip you to pieces. Never really tried Escapel out which assuming it’s used to get out of sticky situations in 4Story.

Posted by zjl002 at 9:10 am | permalink | Add comment

The Survival Skill Tree in 4Story

March 18, 2010

Air Shield - A must use gives you extra physical defense which is always useful against monsters and opponents, and it’s re-use time is less then it’s effective time, so this skill should always be on when hunting or PvPing. Of course this will only help you against fellow archers and Warriors, so beware getting to close to those pesky casters in 4Story!


Move like the Wind, highly suggest upgrading this skill everytime you can, very useful to either getting places, running away from monsters, or getting out of the enemies way. Can’t out run most attacks from casters as they have a huge attack range but this will add to your Survival rate significantly.


Last but not least Lapiris’ Blessings, this makes you invisible for a few seconds, great way to get some attacks off on monsters or other people while you are not able to receive any damage. Good idea to use this skill when being followed to gives you a better chance of survival.


We would provide you the cheapest 4Story Gold with the fastest delivery if you need.

Posted by zjl002 at 10:05 am | permalink | Add comment

Hunting Guide for SupremeBeing in 4Story

March 16, 2010

This is a easier we think for archers then most other classes. We hit hard and we group well. Most of the time we will run around (If they’re melee creatures) and make them all follow us then as soon as you have a nice sized group AS SOON as you stop bring your AOE over to your group and let it off. There have huge 4Story Gold in our stock. Make order when you need please.


This is because when you stop the monsters freeze a second and have a small lag time before they hit you again, thus giving you a chance to let your AOE off and own them all! As for magic creatures this requires a little more work because they tend to deal archers A LOT in 4Stroy.


First we would try and lure all the melee creatures around and kill them so the Magic creatures are by themselves. we will then cast Flash Bomb on them so they can’t attack you for a couple seconds (assuming it hits) and then we will use the Snipe shot and after that if they aren’t dead one to two shots from your bow will take them out before you take a lot of damage.


And always, always, ALWAYS! Pick up what the monsters drop, this gets you a nice sum of cash to use on skills and potions and all other necessities needed.

Posted by zjl002 at 1:34 pm | permalink | Add comment

Part One: Some Tips For Clerics in Maplestory

March 2, 2010

Part One: Some Tips For Clerics in Maplestory

  • Date:02-24-2010
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  • Editor: tangtang
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 Although Clerics are the weakest in terms of damage, their high wealth and the fact that they are virtually invincible more than makes up for it. Clerics are one of the more sought after classes in Party Quests and are never absent during tough raids. This section is a stub. Help us expand it, and you get a cookie. Level(cheap maplestory mesos) 30-34: Train where you have trained before. Ant Tunnel is a good choice, and so is Land of Wild Boars.


Jr Sentinels and those green and horned mushroom tree dungeons at Ellinia are profitable alternatives. You can also go for teddies in Ludibrium as your heal at below 100 damage in Maplestory, it will not help you kill. Even a zombie mushroom. At this time try Monster Carnival partyquest, At these levels you hardly get in but since your a cleric with heal or teleport Which you should have. You will get in 65% of the time. You can also tell the opponent to max chronos or master chronos if you have max or have half of the heal skill.


Level(MapleStory powerleveling) 35-39: Zombie Mushrooms should about do right now. Your Heal is still too weak to 1HKO Zombie Mushrooms, or any other undeads for that matter, but you can hurt a large amount of them at once. When your heal level reaches 15, you should be able to take out zombie mushrooms 3-6hits. From heal level 21-30 heal improves dramatically and you can try.

 

Posted by zjl002 at 3:03 pm | permalink | Add comment